Commands
Everything starts with .duel. (. or ! both work.) Anything that isn't a command name is treated as a target, so .duel Alice is a fight. You can also use a mention, or /me fights Alice. New here? Your first command shows you how to start: .duel start draws a random character, or build your own.
The server tier is the highest pepper rank anyone has reached. It's shared: when somebody levels up, commands unlock for the whole room.
| Command | What it does | Unlocks at | Stamina | Where |
|---|---|---|---|---|
arena |
`.arena` shows who is in the arena. `.arena <assault|mayhem|hungergames|colosseum|monster|grenade|trebuchet|roulette>` starts a big event, and only works while you are standing in the arena. Everyone in town is pulled in for free and returned afterwards. | open | - | anywhere |
bj |
open | - | town | |
blackjack |
open | - | town | |
casinoalso: cage, chips |
The casino opens in town once a second town has been found. Chips are separate from coin: `casino buy <chips>` costs 11 coin each, `casino cash <chips>` pays 9 coin each (up to 200 chips a day). `casino` shows your chips. | open | - | town |
combatalso: challenge, duel |
The main function of gameplay. Usage: `.duel <player>`. `.duel last [player]` shows a player's last fight. | open | 5 | arena |
deathblow |
When a fight leaves someone near death you get a short window to finish them. `.duel deathblow [player|all]`. | open | 1 | anywhere |
docsalso: help, man |
open | - | anywhere | |
grenade |
Throw a grenade into the arena: one player takes the brunt (100), two more are hit by the blast (50 each), everyone else jumps clear. Needs a grenade in your inventory. | open | - | arena |
hallalso: legends, seasons |
The hall of fame: who won each past season. The game resets completely when somebody reaches the top rank. | open | - | anywhere |
last |
open | - | anywhere | |
locationalso: goto, move, travel |
Town and arena. Combat needs the arena; dying sends you back to town. | open | 10 | anywhere |
look |
open | - | anywhere | |
lottery |
open | - | town | |
optalso: activate, deactivate, disable, enable, off, on |
`.duel opt on` / `.duel opt off` - join or leave the game. | open | - | anywhere |
slots |
open | - | town | |
startalso: begin, draw, join |
Create your character: `.duel start` draws a random one, or `.duel char setup <class> <race> <gender>` builds exactly what you want (the website has a builder). | open | - | anywhere |
web |
open | - | anywhere | |
weightalso: carry, speed |
Shows your speed and what you're carrying. Speed = Agility x armor weight class x build (race + class) x encumbrance; a big speed gap earns an extra d20 in a duel. Heavy armor also costs more stamina. | open | - | anywhere |
why |
open | - | anywhere | |
classicalso: retro |
The original coin-flip game this one is based on (doesn't affect your real stats). `.duel classic <player>`, `.duel classic stats [player]`, `.duel classic leaderboard`. | open | 1 | arena |
hotkeyalso: hotlink |
Number shortcuts for commands: `.duel hotkey update 1 merchant buy ration`, then `.duel 1` runs it (anything you add is appended, e.g. `.duel 2 Bob` after `hotkey update 2 combat`). `hotkey list`, `hotkey 1` to view, `hotkey reset 1`. | open | - | anywhere |
skillsalso: levelup, perks, skill, train |
Spend a skill point on a stat each time you level up: `.duel skills`, `.duel skills add <stat> [n]`, `.duel skills reset` (100 coin per point spent). A stat can't go past 10. Stats also power repair, regeneration and more; see the mechanics page. | open | - | anywhere |
tavern |
`.duel tavern` lists drinks; `.duel tavern <drink> [amount]` gives a temporary SPECIAL boost (and penalty). | open | - | town |
tier |
The server-wide tier unlocks new commands and scales health and damage for everyone. | open | - | anywhere |
usage |
How often commands are used. | open | - | anywhere |
bounty |
`.duel bounty <player> <coin>` puts coin on someone's head; whoever kills them collects it. | tier 2 · Sonora | - | anywhere |
harakiri |
Respawn on your own terms. Run with `confirm`. No rewards for cowards. | tier 2 · Sonora | 1 | anywhere |
inventoryalso: backpack, bag, inv, items, loot |
`.duel inv` shows what you're carrying (also `inventory`, `bag`). `.duel inv use <item> [amount] [player]` uses an item. | tier 2 · Sonora | - | anywhere |
lockeralso: chest |
The town storage chest (also `.duel chest`). Items in it weigh nothing. `locker store|take <item|everything> [qty]`; also holds spare armor and amulets. | tier 2 · Sonora | - | town |
merchant |
`.duel merchant` lists stock and prices; `.duel merchant buy|sell <item> [amount|all]`. Prices drift with supply and demand, and Charisma makes buying cheaper and selling better. | tier 2 · Sonora | - | town |
craft |
`.duel craft list`, `.duel craft recipe <item>`, `.duel craft create <item> [amount]` turns loot into better loot. | tier 3 · Anaheim | - | town |
explorealso: adventure, ex, map, zone, zones |
Leave town and explore: `.duel explore` (zones / map), `explore enter [n]`, `explore n|s|e|w` (costs stamina), `explore fight`, `explore flee`, `explore leave` (at the entrance or exit), `explore map`. Cells stay fogged until you step on them. Beat a zone's warden to unlock the bigger next zone. Dying out there loses your items to the monster that got you. A town portal (`inv use townportal`) takes you home from anywhere. | tier 3 · Anaheim | - | anywhere |
monster |
Fight a monster that matches the room's average strength. `.duel monster` attacks it; `.duel monster hunt` makes it attack everyone in the arena. A new one appears each time one is slain. | tier 3 · Anaheim | 10 | arena |
weaponslockeralso: weapons |
Your weapons locker holds flavor weapons that appear in your attack lines. `.duel weaponslocker add <name>`, `del <name>`, `inv` (list, by DM), `total [player]`, `reset`. Weapons rotate so you don't repeat. Use `-w=<weapon>` in a duel for a one-off, `-w=all` for any weapon in the room, `-w=target` to use theirs. | tier 3 · Anaheim | - | anywhere |
leaderboard |
`.duel leaderboard [wins|losses|kills|xp|coin|respawns|streak|ratio]`. | tier 4 · Poblano | - | anywhere |
warroom |
See who you can fight and what is ready. `.duel warroom` lists who you can duel; `warroom town|arena` shows who is where; `warroom assault|mayhem|hungergames|colosseum` says whether a room event is ready; `warroom <player>` says if you can duel them. | tier 4 · Poblano | - | anywhere |
characteralso: char, sheet |
`.duel char [player]` shows a character sheet. `.duel char setup <class> <race> <gender>` changes yours. | tier 5 · Jalapeno | - | anywhere |
health |
Body part health. `.duel health [player]`. | tier 5 · Jalapeno | - | anywhere |
special |
Shows SPECIAL+M (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck, Magic). | tier 5 · Jalapeno | - | anywhere |
stats |
Win/loss record and other numbers. `.duel stats [player]`. | tier 5 · Jalapeno | - | anywhere |
streaks |
Win and loss streaks. `.duel streaks [player]`. | tier 5 · Jalapeno | - | anywhere |
amuletalso: amulets |
Amulets give +1 to one attribute and -1 to another, but crack when your torso is hit and can't be repaired. `amulet` (list), `amulet buy`, `amulet wear <n>`, `amulet remove`, `amulet store|take <n>`, `amulet sell <n>`. | tier 6 · Serrano | - | town |
armoralso: suit |
Your armor: `.duel armor [player]`. `armor wear <suit>`, `armor remove` (back to Rags), `armor store|take <suit>` (town chest). Buy suits at the forge (`.duel forge`); better ones unlock as the server tier rises. | tier 6 · Serrano | - | anywhere |
forge |
Buy, sell and repair armor: `.duel forge`, `.duel forge buy|sell|repair <piece|all>`. Armor wears down a point every time it takes a hit and shaves a random 1-33% off that hit. | tier 6 · Serrano | - | town |
magic |
Spend mana: `.duel magic curse|shield|attack|health [player] [amount]`. Only mages regenerate mana (potions help everyone else). | tier 6 · Serrano | 2 | anywhere |
assaultalso: channel, everybody, everyone |
You fight every player in the arena, one after another, and get a scorecard. Room cooldown 30 minutes. | tier 7 · Chipotle | 10 | arena |
trebuchet |
Fling something large at a random player in the arena. | tier 8 · Tabasco | 10 | arena |
randomalso: anyone, available, somebody, someone |
Attack a random available player and win a coin payout if you come out on top. | tier 9 · Cayenne | 3 | arena |
roulette |
Risk a shot to the head for a growing coin payout. `.duel roulette [1-6]` pulls the trigger (or blindfold-picks a chamber); `.duel roulette last` shows the last victim. Everyone who survived the round gets paid when somebody finally gets shot. | tier 10 · Thai Pepper | 2 | arena |
title |
`.duel title <text>` sets a vanity title (up to 10 characters, 100 coin). `.duel title remove` clears it. | tier 11 · Datil | - | anywhere |
colosseum |
A knockout tournament where every fight deals a fixed damage and the winner takes the pot (30 coin per entrant). Room cooldown 30 minutes. | tier 12 · Habanero | 20 | arena |
mayhem |
Everyone in the arena fights everyone else once. Most wins, kills and more are announced. Room cooldown 30 minutes. | tier 13 · Ghost Chili | 25 | arena |
hungergames |
Everyone in the arena is a tribute. Pairs fight and the loser is out, until one is left. Room cooldown 30 minutes. | tier 14 · Mace | 20 | arena |
Tips
.duel whyexplains your last fight in chat;.duel websends you a private link to your own page.- Add
docsafter a command (like.duel forge docs) for in-chat help. - Fighting happens in the arena; shops are in town. Dying sends you back to town.